
Plants vs. Zombies Farm Conqueror Mod apk
0.2.2 Latest version
Do not do any commercial folk fan games

Farm Conqueror is a game derived from the reference of plants versus zombies. Unlike Plants vs. Zombies, he added more types of resource parameters to the player's game, and at the same time, the types of resources needed to place various plants were increased.
Game introduction
Producing supplies while fending off monsters
In the tower defense game produced by the main "Winder Mercury" of station B, players need to dispatch materials to carry out a good resource production cycle in order to better pass the level, which is a test of the player's resource management ability.
【 Basic Introduction 】
(a) : The gameplay performance of this game is really somewhat inexplicable, based on the gameplay of plants versus zombies, on this basis, add more resource parameters, and broaden the player's battle space. But the ceiling is too low, and the experience is limited.
(2) : The design of the Chinese surface is a little messy, although the design of the map is an ordinary grid map, but the placement of various elements always looks somewhat out of place. Thus, the whole picture is filled with a sense of disharmony.
User review
[Redundant resource Settings]
The only innovation in the game is the addition of more resources that players have to collect themselves. But there are some resources that I have yet to figure out what their specific use is. For example, wood resources, in the process of the game, there is no too prominent role performance. Thus, the design of resources is slightly redundant, which is a flat increase in the operation steps of the player's game, and is not conducive to the full expression of the game experience. It has to be said that the innovative design of the game is really not satisfactory.
[Too cumbersome manipulation process]
I'm just curious, is a very regular tower defense game, design so many bells and whistles of the process why? In the game, the player first has to hire workers and collect various basic resources. At the same time, it is also necessary to allocate the number and types of plants according to the existing resources, and at the same time, it is necessary to always pay attention to the direction of the appearance of monsters and the placement of defensive facilities. Honestly, what player can do so many things at once. And the game's grid design has too many strange paths. This further distracts the player. It makes the whole experience seem chaotic.
[Very low development ceiling]
I think the design aspect of the game that left me speechless was the placement of plants, which required more resource constraints. The regular pea-shooter, for example, needs one dollar and four treats. However, in the game, there is a limit to how much basic resources like food can be developed, which means there is a limit to how many plants a player can place. As long as the maximum amount of development it provides matches the size of the level, that's all. The fact is, the resources available for development are generally not enough to support the player through the entire game. The player's space for trial and error is very limited, and often after the development of technical resources, there is only a basic guarantee that there is a defensive plant on a path. The player's normal game caused a great obstacle.
[ Limited gameplay innovation ]
Innovation in gameplay is understandable. But for the innovative expression of this game, it is a little strange. The general gameplay is still carried out with the original template of plant zombies, but it is changed to a tile, and there is not much innovation. The added resource management mechanism is also very inexplicable, and it seems that it has not greatly improved the performance of the whole game, and the main highlight is the tower defense. And to be honest, such innovation is worse than no innovation at all.
- App Name
- Farm Conqueror
- Version
- 0.2.2
- Size
- 74.73M
- Date
- Jan 07, 2025
- Genre
- Strategy Games
- Requirements
- Android 8.0+
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