Death's Door Mod Apk
1.2.5 (Unlock all levels)
Fight bosses, reap souls
Unlock full paid version.
Death's Door is a Zelda-like puzzle action RPG developed by Acid Nerve and published by Devolver Digital Games. The first impression is as whimsical as the maverick publisher. At the beginning of the story, a bus takes the protagonist as a crow to the office, "harvest committee headquarters."
It is true that the little crow's job is mainly to harvest the souls of the dead - though he carries a small lightsaber instead of a scythe; The appearance is not scary at all, but rather cute. Even though they are doing the work of recovering the soul like death, employees still work hard like ordinary employees to clock in, fill out paperwork, and skip work from time to time for various reasons...
The way of recovery is also very simple and rough, and the holder of the soul is defeated, which is also the origin of the first Boss in the game. However, the little crow happily chuai got the soul ready to go back to the office area, but encountered a sudden misfortune: the soul was taken away with great difficulty! These souls are said to be carried through a door, beyond which is a place beyond the reach of death. In order to uncover the truth of the world behind the door, the little Crow needs to seek the powerful soul power of three people...
And with that, the story of Death's Gate officially began.
Game features
Easy to use, but not easy
The game's creators, Acid Nerve, are a tiny two-person team, and Death's Gate is their third commercial release. Titan Souls, which came out in 2015, is generally considered a suffering game, but it got pretty good reviews.
In terms of gameplay, Death's Gate is full of familiar flavors. The player's raven can only enter and exit between the door that connects the outside world and the palace of the Headquarters door, which is the save point. After each death, you have to start the map again from the door, and some of the monsters will come back to life. The map of the game is relatively linear, different areas are connected by various organs, and the player can often return to the door after a large circle.
Other than that, Death's Gate's overall design is pretty friendly. First of all, there is no death penalty in the mechanism, each death will not lose experience, you can return to the headquarters after a break to buy skills upgrades. In addition, the map of the game is not complicated, but the operation of some organs and the way to obtain the key need to be lightly solved. Most of the other shortcuts are automatically triggered after a major battle, so there is little chance of getting lost in the process.
The ubiquitous gate is the boundary of the field during the battle, and the shortcut after the battle
The game's difficulty curve is relatively flat. Compared to Soul of Titan, which combines puzzles and combat directly and has a zero fault tolerance rate, Death's Gate is very user-friendly, at least the first two maps in the prologue are basically educational. From the beginning of the story to teach the player how to fight the Boss, through a series of small strange battle to teach the player how to push the map, and then through the shortcut to teach the player how to solve the puzzle, step by step prompt is very complete.
The combat part is different for everyone. The battle of "Death Gate" is simple and classic, and the main form of melee is only light attack, heavy attack, accumulating attack, rolling attack and other basic configurations. Ranged ranges such as arrows and magic are only auxiliary, but are very important puzzle solving tools in non-combat situations.
The blood return mechanism of the game is more distinctive. Players can pick up vitality seeds along the way, planted in green POTS on the map can be eaten, back to full health, each time through the door to refresh the map can be eaten once. However, the number of seeds is limited, and the location of the pot needs to be explored, so when to plant the vitality seed needs to be carefully considered. The best planting position is naturally the flower pot closest to the Boss house or the enemies, which can ensure that the health is restored after passing the difficult points and the Boss is attacked; On the contrary, you have to try to be as harmless as possible in the process.
This flower of life is beautifully designed
The melee oriented design and the special recharge mechanism make the fault tolerance rate of combat in Death's Gate quite low. At least in the early stage, the little crow has only 4 grid life, no matter what enemy, what moves hit, each round of combat can only make a maximum of 4 mistakes, which may be difficult for players with less experience in the first hand or action games.
Simple design and complex experience
The advanced experience version of the 3-hour process basically shows the game's various combat mechanics and puzzle levels. However, the move design of each enemy is very basic. The little monster basically has only one move, the Boss may have two or three moves, the first ten seconds can see the attack mode, the learning cost is not high.
But that doesn't mean it's boring or mindless. Most of the time, the small crow is in the cycle of running, tumbling and finding the gap attack, and the fast rhythm of the enemy forces the player's spirit to always be highly concentrated, and some of the mandatory one-to-many scenes have certain requirements for the player's operation, which can be said to achieve quite good results with a minimalist mechanism design.
The Boss design of the game has a fairytale flavor
An elite enemy with a sledgehammer in the soup witch's courtyard is a classic example.
He can only do one move the whole time: raise his sledgehammer and hit it with full force. The way players deal with it is also very simple, see the time to roll and seize the gap to steal the knife. However, this enemy combines a tracking delay knife with a very fast attack frequency, resulting in the player being in a tense state all the while avoiding a fall at the last moment and immediately calculating the timing of the next roll. If it is not a stable attitude and rapid response, it is difficult not to make mistakes, and the whole process is quite tense and stimulating.
The Sledgehammer was the opponent that killed me the most in the entire pre-experience version, and it felt harder than the real Boss
Even so, the game doesn't avoid repetition. In Early Access alone, players will have to defeat an elite enemy four times, each time slightly more difficult. Sometimes there is constant harassment of minions during the battle, and sometimes it will appear only after a few strokes of minions, but there will be no essential difference in the way of response. This may be a drawback for some players.
In addition, after acquiring new skills and entering the third map in the first big chapter, "Inside the Furnace," I felt that the difficulty of the game increased significantly. Judging from the number of Spaces in the equipment bar, there shouldn't be a lot of fancy weapons and skills in the game, but the developers will force the player to learn and use each one actively during the game. Prior to this, the puzzle and combat sections were not closely related, and were separate small levels. And in the "furnace", the little crow is about to start braving bullets to open the organ. Some of the levels have inherited the characteristics of Soul of Titan, and are very demanding in terms of card placement and the timing of skills.
Map groups of minions, narrow terrain with no edge protection (yes, small crows fall to death when they are birds), remote save points and recharge points can all frustrate players in the process of repeated map running.
Do not underestimate this area, a small space there are two old archer ladies, two bubble cans of magic, two bomb cans and a number of melee soldiers, and the holes around and in the middle have no drop protection, whether it is the choice of clear monsters or parkour are quite dangerous. The real nightmare is actually the front conveyor belt, requiring the cannon card on both sides to light the fire with skill, and there is no blood point in the middle... I've died here I don't know how many times
Fortunately, there are some shards of vitality and magic hidden in hidden rooms in the game, collecting four will increase the health and magic ceiling, and presumably will gradually increase the fault tolerance of the battle. Whether the character's growth rate will eventually outpace the difficulty increase, making the game easier later on, will have to be left to the full version.
These hidden fragments are really not very easy to find, and it is easy to miss if you do not play the "spirit of three lights" or carefully look at the environmental cues
Worldview and story bonus
For some players, including me, the difficulty of the game is not the most important, the key is whether the world view and atmosphere can make people willing to challenge over and over again. In this regard, Death's Door is not bad.
The story of the game revolves around death and the soul, and the overall atmosphere is filled with a dark fairy tale quality. Because people are living longer, harvesting committees are declining. In order to recover the lost soul and uncover the truth of the undead world behind the gate of death, the little crow has to face many difficulties and dangers. But the thought of these difficulties and dangers is that it is working overtime as a "social animal", it makes some people laugh. It's not easy working on the harvest committee!
The decaying Harvest Council headquarters also seems to harbor secrets
The developers are, after all, a tiny team, and Death's Gate is somewhat low-budget in terms of art quality and modeling texture, which it more than makes up for with an excellent soundtrack and art. The music of the game is mostly cheerful and relaxed, and the character design is mainly cute. The rolling action of the little crow is like a ball of hair, and the happy look of picking up the prop is a little silly, and it is not flattering. The actions of the enemy are mostly naive, and the exaggerated shape is quite a bit of "strange cute" taste. The NPCS I meet are so passionate about talking to themselves that it's inexplicably easy to form friendships with them.
In fact, can't expect this casserole head NPC can help do anything, just leave him here to be cute
Even the "inside of the furnace" that suffered a lot, the design of some briquetball monsters and even the appearance of the final Boss reminded me of Spirited Away, and the temperament of the serious subject told in a sugar-coated shell was somewhat similar. In the early experience version, the plot part has not yet unfolded too much, and I hope that the next step, especially the story after opening the door, can be satisfactory.
Witches seek eternal life by turning people into teapots or cans
There is also a story hidden in the game's collectibles, and it just so happens that crows love glowing gadgets
Judging from the current progress of the archive, the final game time of Death's Gate is likely to be between 20 and 30 hours. Personally, I'm looking forward to the official version, with the only concern being the enemy and the repetitiveness of the battle. After all, at present, the game is not simple, and if there are repeated situations in the later stage of facing the same elite monster, players may be "persuaded". But overall, I highly recommend giving this game a try for anyone who likes the dark fairy tale style and is interested in both puzzle solving and action RPGS.
Death's Door walkthrough
https://www.ign.com/wikis/deaths-door/Walkthrough
Death's Door shrine location
Vitality shrine 1 of 8 (The Lost Cemetery)
The first shrine you can access is below a lift in The Lost Cemetery. When you get off the lift, walk north around the structure, and the camera will rotate, showing another path. Follow this path to grab your first vitality crystal.
Vitality shrine 2 of 8 (The Urn Witch’s Inner Furnace)
The second shrine you can get to is in the Urn Witch’s Furnace Observation Rooms. At the point where you are in the center of a room with three horned platforms, there is a fourth platform to the north. Shoot the platform with your bow and arrow to call it over. Ride it to the other side and follow the path for the shrine.
If you missed this going through the first time, you’ll want to head to the Urn Witch’s Inner Furnace door and go south, past the entrance where she was holding Pothead captive.
Vitality shrine 3 of 8 (The Estate of the Urn Witch)
In the Estate of the Urn Witch (the garden part, not inside the Ceramic Manor), there is a set of fire pits. You can find them to the south east of her manor entrance. Light up these up using your fire ability and drop into the newly revealed hole to get to the shrine.
Vitality shrine 4 of 8 (Overgrown Ruins)
In the northeast of the Overgrown Ruins, there’s two tunnel caps. Dive into one and follow the tunnel to get to a cave with the shrine inside.
Vitality shrine 5 of 8 (Mushroom Dungeon)
The fifth shrine is in the Mushroom Dungeon, specifically in one of the rooms where you fought swarms of enemies from red doors. You can access this area by taking the western door in the room that has the Hall of Doors door. In the top corner, there’s a breakable wall that you can blow up once you get the bomb skill. Inside a short puzzle that requires you to quickly light fire pits with your fire ability. After completing this, you’ll get access to the shrine.
Vitality shrine 6 of 8 (The Lost Cemetery)
Once you get the hookshot, head back to The Lost Cemetery. There’s a hookshot anchor behind the initial door from The Grove of Spirits. This will lead you around the southern part of the map and to a vitality shrine.
Vitality shrine 7 of 8 (The Stranded Sailor)
Southwest of The Stranded Sailor, there’s a path to hookshot to. You’ll need to take out several enemies, all while dodging the gas bombs from one of the cannon-wielding guys from the Urn Witch’s Laboratory. After you defeat them, you’ll get access to a vitality shrine.
Vitality shrine 8 of 8 (The Camp of the Free Crows)
The last shrine is arguably the toughest. Outside of the Old Watchtowers and the Camp of the Free Crows, there’s a path outside to the south. This path leads you to a slippery challenge that requires you to quickly hookshot anchors while activating platforms. It can be tough to get through as you’ll probably fall off the cliffs and miss the timings many times, but once you get through it, you’ll have access to the last vitality shrine.
Magic shrine 1 of 8 (Estate of the Urn Witch)
The first magic shrine you can access is in the Estate of the Urn Witch (again, in the garden area). From right outside the entrance to the Ceramic Manor, you can go north to a seemingly dead end. However, there’s a cut in the hedges that allows you to travel through the bushes to the bricked off part of the map. Go beyond the manor in the top corner and the camera will rotate, showing a new path to the shrine.
Magic shrine 2 of 8 (Urn Witch’s Ceramic Manor)
In the Urn Witch’s Ceramic Manor, you’ll encounter a bathroom if you go west from the lobby. The bathroom will have very shiny floors where you can see the reflection of two vases and a door. Hit where the vases would be according to the reflections to break them, and enter where the door appears to access the shrine.
Magic shrine 3 of 8 (The Lost Cemetery)
Once you get the fire ability from The Urn Witch’s Ceramic Manor, you can access the northern part of The Lost Cemetery. Use the fire spell on the lantern to unlock the route to The Stranded Sailor. If you head south down the ladders along the path, you’ll enter a cave. In the cave, you’ll have to fight a big enemy before you can access the exit. Once you exit, follow the path to a shrine.
Magic shrine 4 of 8 (The Stranded Sailor)
Once you get to The Stranded Sailor, you can climb up the mountain to the north. Continue on the path to the north and climb up the nearby building. Destroy the ice blocking the path and the camera will rotate to show a new path. Take the ladder down and dive into the manhole cover. Follow this path to get to a magic shrine.
Magic shrine 5 of 8 (Overgrown Ruins)
In the Overgrown Ruins, head south from the Village Settlement until you see a break in the wall railing that allows you to jump down. Once you do, the camera will rotate and the path will reveal a shrine.
Magic shrine 6 of 8 (Flooded Fortress)
In the Flooded Fortress, there’s a path on a wooden bridge that leads northwest. It seems to lead to a dead end, but if you fire an arrow through the stone arch, it will reveal a bridge that will lead you to the shrine.
Magic shrine 7 of 8 (Overgrown Ruins)
Once you get the hookshot, you can access a magic shrine in the Overgrown Ruins. From the area the gondola drops you off, there’s a northern path that you can hookshot to. Hookshot along, use an arrow to activate the glowing pink mechanism, and hookshot to the next area. You’ll need to fight a series of enemies that emerge from pink doors. Once you do, climb up the newly revealed path and get your shrine.
Magic shrine 8 of 8 (Castle Lockstone)
In Castle Lockstone’s main entrance area, head to the northwest path and climb the ladder to the west. Keep following the path until you get into the room with several anchors for your hookshot. Shoot on to the closest floating platform with the anchor and then shoot into the nearby keyhole window to the north. This will hook you and you’ll go into the hole and there’s a hidden switch inside. Flip it and hookshot to the gate that opens to get your shrine.
- App Name
- Death
- Version
- 1.2.5
- Size
- 936.56M
- Date
- Dec 06, 2024
- Genre
- Action Games
- Requirements
- Android 8.0+