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Ninja Village Mod apk

2.2.7 Full version

Rewrite the history of feudal Japan with an army of the ultimate guerrilla warriors: ninjas!

Date:Feb 24, 2025
Version:2.2.7
Size:28.54M
Language:EN
Package:net.kairosoft.android.ninja_en
Score:
  • Ninja Village Mod apk
  • Ninja Village Mod apk
  • Ninja Village Mod apk
  • Ninja Village Mod apk

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“Ninja Village” (also known as “Ninja Village: Idle RPG”) is a mobile idle role-playing game (RPG) developed by the Japanese game company NHN Entertainment. In this game, players take on the role of a ninja village leader, responsible for rebuilding and expanding a ninja village after it was destroyed by an evil ninja.

In “Ninja Village,” players must attract and train ninjas, build and upgrade buildings, and develop their village into a powerful and prosperous ninja community. The game features an idle gameplay mechanic, meaning that players can progress even when they are not actively playing, with the ability to earn rewards and train ninjas even when away from the game.

Ninja Village Guide

Helpful Tip

As long as you have enough mines and a good amount of villagers, blacksmith shops are good for farming money. Incredibly useful when you've completed the game.

Enemy Archers are always targeting your Gunners, your main damage dealer. Since most Gunners have low HP, they will be wiped out if you don't tackle it properly. First, use equipment that add more HP and Def. Second, use a Villager with Arrow resist skill as a Gunner and put him/her on the back row. Third, use your Archers to aim for enemy Archers.

Your Archers are the last unit that will take damage. So you may prefer to equip them with low Def but high Attack/Mark item.

Give animals to archers / gunners

Animals automatically become a specific unit type no matter who summons them, and their bonus is applied to that unit type (not the unit who summons them). Since archers / gunners don't have many useful special slot items (compared to infantry who can use throwing weapons), having them wield these items frees up slots on other unit types.

Fight tough opponents first

Every time you beat a clan's base (not rebels / animals / training), the difficulty of all other clans goes up. As such, instead of beating all the easy enemies first, it may instead be better to sometimes wait and beat the tougher ones first, as when the easy ones become stronger you'll still be able to beat them if you strengthen up to beat the harder one.

Villagers

Recommended workers:

Marukome (L1), Yokoyama (L4), and Yotoe (L7) are the Strong Back learners. Use them well.

Recommended infantry:

Only Jon, Nakano, and Miyamoto can learn Chain Attack 4 (at around L10). Nakano's attack is quite bad, so focus on Jon and Miyamoto instead.

Galpagos has bad stats except for HP, but learns Bullet Resist 4 at L10. This proves extremely useful against later enemies, who have lots of Gunners and will massacre your Infantry otherwise.

Shimazu learns Melee Resist 4, which may be helpful against Infantry. If anyone other than your Infantry encounters the enemy Infantry, you need more Infantry.

Inazuka is the only one who can learn Projectileproof (L11), making her immune to both arrows and bullets. This makes her useful in midgame when you face armies with many Gunners.

Recommended gunners/archers:

Shakujii is the only one who can learn Arrow Resist 4, which will help your Gunners greatly, so make sure to give her a gun.

Dorifu, Akagawa, Fukuyou, and Oshiyama are the units who learn Rapid Shot 3. Fukuyou is not recommended as she has poor Mrk.

Strategists:

Bearington is the only Strategy 5 user, unless you duplicate him on a New Game +.

Asaryu, Kimura, and Shishimaru are the only Strategy 4 users. Oda and Sasakama stop at Strategy 3.

Asaryu, Kimura, and Bearington have melee stats while Shishimaru is better at range. A good arrangement is Infantry/Asaryu, Archers/Kimura, Gunners/Shishimaru, and Cavalry/Bearington.

Miscellaneous:

Toyotomi and Kongo are the only ones who can learn Attack Up 4. Since Chain Attack is better for Infantry, put them either on Gunners or Cavalry.

Horse Resist 4, which Karasuyama and Shalala learn, is good for either Infantry or Cavalry. Karasuyama comes with Horse Resist 3 but has terrible stats, so she should be put on the back line if used.

Chimpan Z has the stats for a ranged attacker but is the only one who can learn Horse Resist 5 (at L18), so he should be put on Cavalry.

So the important villagers to train are

NAME: (Skill, Recommended position)

Asaryu, (Strategy 4, Infantry)

Jon, (Chain attack 4, Infantry)

Miyamoto (Chain attack 4, Infantry)

Galapagos, (Bullet resist 4, Infantry)

Shimazu(Melee resist 4, Infantry),

Kongo, (Attack up 4, Gunner/Cavalry)

Toyotomi, (Attack up 4, Gunner/Cavalry)

Shalala, (Horse Resist 4, Infantry/Cavalry)

Karasuyama, (Horse resist 4, Cavalry/Infantry (Use in back) )

Shishimaru, (Strategy 4, Gunner)

Kimura, (Strategy 4, Archer)

Akagawa, (rapid shot 3, Ranged)

Dorifu, (Rapid shot 3, Ranged)

Oshiyama, (Rapid shot 3, Ranged)

Shakuji (Arrow resist 4, gunner),

Bearington (Strategy 5)

Chimpan Z(Horse Resist 5, cavalry)

Inazuka (Bulletproof)

Marukome(Strong back, Worker),l

Yokoyama(Strong back, Worker)

Yotoe(Strong back, Worker)

Defeating Bearington

Bearington is difficult to beat and requires unconventional strategy.

First of all, his team automatically blocks all bullets, so take no Gunners. Switch your ranged fighters to Bows.

Second of all, focus on Infantry and Cavalry in your own team. For Infantry, fill the front line with Chain Attack users and/or Inuzuka (for Projectileproof (L11)), and try to have units with Strategy 4 and Melee Resist 4. For Cavalry, make sure to have one Strategy 4 user and focus on Attack Up units.

Third, if there's any space left, use Archers. They won't do much damage, though, compared to the melee units. Use someone with Strategy 4 if you do use them, as well as Rapid Shot.

Everyone should be at L10 or higher, and have the most powerful equipment available. If you can't beat him, make sure you've recruited the strongest melee fighters (Jon, Miyamoto, Kongo, Toyotomi), are using Rapid Shot learners for the archery (Dorifu, Akagawa, Oshiyama), and have all three Strategy 4 users (Asaryu, Kimura, Shishimaru) appropriately assigned. Takenaga and Date only go up to Chain Attack 3, but are good filler if you have extra spaces.

Ninja Village Best Layout

Ninja Village Endgame

Score Calculation

Final Moneyx 0.1

Total Forcesx 28

Provinces conqueredx 2200

Max Villager Levelx 100

Max Training Levelx 600

Villagersx 600

Items Researchedx 400

Total Visitorsx 10

Unification Bonusx Based on speed

Carryovers

Does carry over

One of your unlocked villagers (as your starting villager at the default level). Marukome gets replaced.

Shop sales are saved and you get one unit of each environment structure that you unlocked previously (Eg. Flower Garden, Well, Garden, Scarecrow, Festival Drum, Fireworks).

Kairo Armor (if you beat True Tokugama) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Armor per save data.

Kairo Mail (if you beat level 100 at the Training Grounds) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Mail per save data.

Does not carry over

Villagers.

Money.

Items.

Forces.

Categories

Community content is available under CC-BY-SA unless otherwise noted.

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Details
App Name
Ninja Village
Version
2.2.7
Size
28.54M
Date
Feb 24, 2025
Genre
Simulated Games
Requirements
Android 8.0+
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