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Papers, Please Free

1.4.12 Full Game

A mobile version of an immigration game that cracks down on illegal immigrants in a country where post-war terrorism is familiar!

Date:Mar 22, 2024
Version:1.4.12
Size:39.91M
Language:
Package:com.llc3909.papersplease
Score:
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"Papers, Please" is a simulation video game developed by indie game developer Lucas Pope. The game was first released on August 15, 2013 for Microsoft Windows, OS X, and Linux platforms. Later, it was ported to other platforms such as Xbox One, PlayStation 4, and Nintendo Switch.

In "Papers, Please," the player assumes the role of an immigration inspector working for the fictional Eastern European country of Arstotzka. The game takes place in the year 1982, during a time of political tension and conflict. The player's task is to inspect incoming travelers' documents and decide whether they should be granted entry into the country or be denied and possibly deported.

The gameplay is presented in a top-down perspective, with the player reviewing documents such as passports, visas, and ID cards. The player must check the accuracy of the information provided by the travelers, as well as their appearance and the consistency of their stories. False documents, suspicious behavior, or lack of proper papers can lead to the denial of entry or, in some cases, punishment for the traveler.

Game introduction

A dystopian document thriller.

The award-winning, critically-acclaimed border inspector game.

"Congratulations."

"The October labor lottery is complete. Your name was pulled."

"For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint."

"An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling."

"Glory to Arstotzka."

Features

Includes the complete original game with all 31 days and 20 endings. Also adds unlockable multitouch support for faster paperwork, an enhanced inspection mode, Game Center achievements, leaderboards, mid-day resume, and more.

Warning

This game contains mature themes, non-photographic nudity, and brief moments of pixelated violence.

Papers, Please endings

Ending 1 of 20

How: The inspector runs into debt (has a negative balance at the end of the day). This ending can also occur in the latest beta version.

When: All days - 1 to 31

Ending 2 of 20

How: The inspector's entire family dies because the inspector fails to provide food, heat and/or medicine for his family.

When: Days 4–31

Ending 3 of 20

How: M. Vonel, an M.O.I investigator, visits the booth on day 12 asking for information about The Order of the EZIC Star. If the inspector gives him the EZIC documents received earlier, he is immediately arrested for suspicion of working with EZIC.

When: Day 12 only.

Related:

Corman Drex and an EZIC messenger give the EZIC documents to the inspector on days 8/9 and 10.

Triggering this ending unlocks the Too Honest achievement.

Ending 4 of 20

How: A strange man brings 1000 credits at the end of the day on day 11. The inspector may take them or burn them. If the money is burned, the man brings 2000 credits on day 12. If either of these gifts is accepted (i.e. not burned) the neighbors will report the inspector and his savings will be confiscated on day 13 pending investigation. EZIC will then try to help the inspector by sending an agent to interfere with the investigation. If the agent is not allowed to enter on day 14, M. Vonel will arrest the inspector at the beginning of day 15.

When: Only on day 15, but the events leading to the ending start on day 11.

Ending 5 of 20

How: Triggered if the inspector shoots a bystander (i.e. someone who is not a guard or an attacker) with a sniper rifle.

When: Possible from day 23 when the sniper rifle becomes available.

Related:

Similar to endings 6, 7 and 8.

Has the same text as ending 9 but without a note from EZIC under the cell door.

Ending 6 of 20

How: Triggered if the inspector shoots a bystander (i.e. someone who is not a guard or an attacker) with a tranquilizer gun.

When: Possible from day 16 when the tranquilizer gun becomes available.

Related: Similar to endings 5, 7 and 8.

Ending 7 of 20

How: Triggered if the inspector shoots a guard with a sniper rifle.

When: Possible from day 23 when the sniper rifle becomes available.

Related: Similar to endings 5, 6 and 8.

Ending 8 of 20

How: Triggered if the inspector shoots a guard with a tranquilizer gun.

When: Possible from day 16 when the tranquilizer gun becomes available.

Related: Similar to endings 5, 6 and 7.

Ending 9 of 20

How: The inspector shoots the man in red with a sniper rifle when EZIC creates a diversion.

When: Only on day 23.

Related:

Has the same text as ending 5 but with a note from EZIC under the cell door.

Similar to ending 10.

Triggering this ending unlocks the Hired Rifle achievement.

Ending 10 of 20

How: The inspector shoots the man in red with a tranquilizer gun when EZIC creates a diversion.

When: Only on day 23.

Related:

Has the same text as ending 6 but with a note from EZIC under the cell door.

Similar to ending 9.

Ending 11 of 20

How: The M.O.A. supervisor inspects the booth on days 10, 20 and 30. If he finds any unauthorized wall hangings (the family photo, the Arskickers Pennant, or Son's Drawing), he will give the inspector a fine and a warning. If he finds any issues for a second time, this ending is triggered and the inspector is sentenced to hard labor.

When: Only on day 30. A warning may be given on day 20.

Related: It is always possible to take down any unauthorized wall hangings while the supervisor is walking towards the booth.

Ending 12 of 20

How: If the inspector detains Shae Piersovska on day 25, the M.O.A. supervisor will arrest the inspector the next morning.

When: The arrest takes place on day 26, but the decision to detain her (or to deny or allow her entry) is made on day 25.

Related:

The initial request to let her in happens at the beginning of day 20.

Denying Piersovska will make Dimitri mad the next day, but will not trigger this ending.

Ending 13 of 20

How: The inspector must have completed fewer than four EZIC tasks. During the attack on day 31, the inspector shoots the lower attacker and lets the other attacker blow up the wall. Next day, the inspector is arrested for failing to defend the border.

When: Only on day 31.

Related:

Letting the lower attacker live will lead to instant death, as the lower attacker will throw a grenade into the booth.

If four or all EZIC tasks have been completed, the attackers ignore the booth and shooting at them would trigger ending 15 instead.

It is possible to trigger ending 16 or 18 at the end of day 31 to avoid this ending.

The upper attacker can be shot after the wall has been destroyed.

Ending 14 of 20

How: The inspector must have completed at least four EZIC tasks. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire. If the inspector decides to shoot the attackers anyway and the wall remains intact, this ending is triggered the next morning.

When: Only on day 31.

Related:

It is possible to trigger ending 16 or 18 at the end of day 31 to avoid this ending.

Similar to ending 15, but now the wall remains intact.

Ending 17 has the same cutscene but without the EZIC note at the end.

If the EZIC messenger is not the second entrant on day 31, required EZIC tasks have not been completed and it is impossible to get this ending.

Ending 15 of 20

How: The inspector must have completed at least four EZIC tasks given throughout the game. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire during the attack. If the inspector shoots at least one of the attackers (and no bystanders) but the wall is blown up, this ending triggers immediately. EZIC takes over and the inspector's fate is unknown.

When: Only on day 31.

Related:

Similar to ending 14, but now the wall is destroyed.

Similar to ending 19, but with shooting involved.

If the EZIC messenger is not the second entrant on day 31, required EZIC tasks have not been completed and it is impossible to get this ending.

It is possible to trigger ending 16 or 18 at the end of day 31 to avoid this ending.

Ending 16 of 20

How: The inspector escapes to Obristan on his own or with some (but not all) of his living family members. The fate of the family members who stay behind is unknown.

When: Possible at the end of days 29, 30 and 31 if the inspector has at least 25 credits available.

Related:

The same as ending 18, but does not require all living family members.

Only ending 18 unlocks the escape-related achievement, Snowier Pastures.

Ending 17 of 20

How: The inspector must have completed one to three EZIC tasks given throughout the game. On day 31, the wall must remain intact (i.e. both EZIC attackers must be neutralized) and the inspector must not escape to Obristan afterwards. His connection with EZIC is then discovered in the information audit and he is put to death.

When: Only on day 31.

Related:

The same as ending 14 but without the EZIC note at the end of the cutscene.

It is possible to trigger ending 16 or 18 at the end of day 31 to avoid this ending.

Ending 18 of 20

How: The inspector escapes to Obristan with all of his living family members. As a prerequisite, the inspector needs to (illegally) confiscate enough passports from Obri citizens. This ending does not require the entire family to be alive and can thus be achieved even if only one family member is alive and escapes with the inspector.

When: Possible at the end of days 29, 30 and 31 if the inspector has at least one Obristan passport and 25 credits per family member available. The maximum amount needed is six passports and 150 credits if the niece was adopted on day 21 and everyone else is still alive.

Related:

The same as ending 16, but now all living family members escape.

Triggering this ending unlocks the Snowier Pastures achievement.

Ending 19 of 20

How: The inspector must have completed at least four out of five EZIC tasks given throughout the game. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire. EZIC attackers blow up the border wall and EZIC gains power. If he sleeps at the end of day 31, they make the inspector their agent and move his family to a better apartment.

When: Only on day 31.

Related:

Similar to endings 14 and 15, but now the inspector does not shoot anyone.

Triggering this ending unlocks the Member of the Order achievement.

If the EZIC messenger is not the second entrant on day 31, required EZIC tasks have not been completed and it is impossible to get this ending.

Ending 20 of 20

How: The inspector must not have completed any EZIC tasks given during the game. On day 31, he must neutralize or kill both EZIC attackers and must not escape to Obristan afterwards. In the next morning, his information audit shows only minor infractions and he is permitted to return to work. A deal with Kolechia is reached and the checkpoint will reopen on January 1st. This is the only ending that will unlock the code for endless mode (62131).

When: Only on day 31.

Related: Triggering this ending unlocks the Glory to Arstotzka achievement.

Papers, Please endless code

62131

You can also choose from four different rule sets for any game type. Endless mode is unlocked by entering a five-digit code, which is unlocked after reaching ending 20 in story mode. The code is 62131, and it is shared among all copies of the game and is not generated separately for each player or playthrough.

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Details
App Name
Papers, Please
Version
1.4.12
Size
39.91M
Date
Mar 22, 2024
Genre
Simulated Games
Requirements
Android 8.0+