
Skyforce Unite! Mod apk
2.0.8 Unlimited Money
Amazing Aerial Combat Simulation Attack Monsters in the Uncivilized Land!

MOD Info
1. Unlimited Gold
2. Unlimited Stamina
3. No Cost Depart
In the game, players form a team of planes to fight against various monsters in the sky. In the game, players need to buy a variety of aircraft, and according to the different attributes of the monster they will face, equipped with a restrained weapon. Players must also recruit and train pilots to have better flying skills to fight monsters with different attributes.
Game introduction
Get yourself a plane and fly through the wild blue yonder!
Take on missions for the Hunters Association, explore the world and battle monsters. Create your very own team of helpers, mercenaries and apprentices, and head out on expeditions!
If a monster appears during an expedition, choose a card and attack! Will you use a Recovery Card? Maybe an Attack Card? Refine your strategy and fight wisely!
Monsters feature Wind, Water, Lightning or Earth alignments, so choose a compatible weapon before taking on each enemy.
Of course, each pilot's skills are also important. Develop your character with various training exercises, and learn new skills that will aid you while exploring this dangerous land!
At the fabled New World, you can join up with other players and go on expeditions. There are many powerful monsters, so you probably won't stand a chance on your own. Push forward by helping each other!
So, can you bring peace to the Uncivilized Land?
Good luck!
Feature
- The strongest fighter can be yours
- Go get your colorful companions
- Use cards to defeat powerful enemies
- Go on an adventure
- Use arms and skills to fight in the sky
Gameplay
Take control of your plane, fly freely in the sky of blue sky and white clouds, and destroy monsters.
Recruit more pilots to join your team to build the strongest fighter sky group.
Duel in this aerial battle, challenge each strong enemy at the same time, show your strength.
A variety of different fighter components allow you to flexibly combine and match to obtain a stronger fighter.
Now you can bravely set out, together to explore the world, come and try.
The new flight experience, the battle process can make you feel very easy and simple.
Skyforce Unite Tips
Helpful Tips For New Players
Escort helper can be reshuffled as many as the player desires without cost. Kairosoft even planted some helpers with level 99 weapons as Easter Eggs.
Refrain from repairing planes early on. With Primary Plains stage 1 as a reliable cash source, Miles Points are much more valuable than cash. (A plane is not lost even if max durability is reduced past a minimal level. In that case, ammo capacity is reduced.)
Save your Bluesky Medals for later on. Planes and many parts are available for draws ONLY IF their respective basic variant has been unlocked. (For example, no F-4 Foxer Dr.I has been observed without unlocking F-3 Peinkel first; no X10 Comet has been observed without unlocking V10 Engine first; Weapons seem to have the least restriction.) However, it's very rare that missions may provide a weapon or part from way outside your current tier. (I got a 32mm Electron, the tier 9 armor and one of the best armor parts in the game, at only tier 3.) Thus in early to mid game, although plane draws should be avoided, it is worth considering drawing for parts a few times and even rerolling for one or two good weapons. ("Parts" draw is where you get weapons. Look for Fleschette guns and Sparta missiles -- as high level as possible of course. They are very useful for early and mid game content.)
Refrain from leveling planes, weapons and parts early on. (Except Fleschettes, level them up ASAP.) If there is an overflow of items, spend them on leveling weapons and parts before planes. Early on, stamina is refilled (and overflown) quickly because ranking up refills stamina and in early game rank up is frequent. With lots of stamina, and with careful selection of escort helper, the player can progress to level 6 tech quickly (when teching up starts requiring silver banana and also start consuming more than 1 day.) Thus, early on, planes will change frequently; while weapons and parts stick around for longer but are still updated quickly. That is why materials spent on leveling early planes, weapons and parts are usually fully wasted. The main exceptions are: leveling a low level plane for a few levels in order to reroll faster; leveling tech lvl 5/6 planes (when tech wait time starts to be significant) for a few extra Speed and AP points -- both can be important quality of life improvements.
Engines help with capacity a lot with early planes.
Do not use Upgrade Eggs early on. Save them all. If items overflow, spend materials first. Materials that drop frequently do not provide significant experience in the long run. Thus, later on, Upgrade Eggs are the main source of weapons and parts leveling. The main exceptions being: rare weapons and parts obtained early on.
For determining which items to save and which items to spend, use this chart.
Avoid selling or spending for exp weapons and parts that are unavailable in regular shops. They can be used for bonus exp in chain leveling.
Skill Development chances are contingent on overall stat level and are particularly influenced by IQ. Do not waste Mile Points on low chance skills since leader and apprentice stats are bound to improve as the player progresses. Early on, the main skills to look for are Picking and Scout. When learning other skills, it is worth waiting for Saturday bonus before learning skills en masse -- on Saturdays, all skills cost 1 Mile Point less (unless they start with costing 1 Mile Point.)
*Here lies the single most irreversible newbie mistake next to job selection.* Training for stats is bottlenecked by unique types of trainings. NOT energy points. For example, should the player try getting their leader to train on Strolling 10 times, after 5 times, the rest are probably all failures. Strolling as a category can only provide a limited amount of stats per pilot. On the other hand, Training outcome is boosted by Aura. Aura comes in 5 stacks and 2 tiers. (And more as the player builds Aura Trees.) At stack 3-5, Training outcome is significantly improved. (Although if a Training type has been used many times already, not even Aura can overwrite the failure rate and reduced effect.) Thus, the proper way to train is to wait for stack 3 Aura before Training at all times. Certainly never train without Aura. Pilot energy should be let overflown. A corollary is: Energy Drinks are useless. Some leeway, however, may need to be given for Strolling early on in order to improve Skill Development chance for Picking. For example 1 stack of Aura per Stroll instead of 3. Still, if the player spends extra Stamina on opening chests early, it may delay game progression by a few hours; meanwhile, wasting on Training categories will permanently slow the player down. Another corollary is: IQ is more important than many other stats at leader and Apprentice creation.
If the player chooses to spend pilot energy on Part-time Job (300 coin each time without boost), be careful to only do it without Aura. Part-time Job income can be boosted by Aura and will thus reset the current stack of Aura. Either way, Part-time Job does not provide meaningful income. In the overall design, Part-time Job is a leisure button: if player wants to kill time (in real life), sure why not.
The particular job route: Ranger -> Merchant -> Clown -> Ninja covers all the essential support skills. Ranger and Merchant in particular provide Picking, Scout, Lucky, Greedy, etc. If leader covers these skills, for example, Picking can be stacked across the whole team, while the Apprentice is able to spare 1 customizable skill for use depending on the situation. Note that it is common to encounter Merc with Repair and Maintenance skills and with high stats at the same time. (In contrast to Mercs with Picking and Treasure Shot.)
At leader and apprentice creation, the sum of core stats (outside att and def tech) is randomized as well as their distribution. 160 or above is rare but is still frequent enough to roll for within minutes.
Merchant provides bonus in Luck, which is basically an out-of-combat stat. Thus, for players who choose Merchant, it is important to have Speed and IQ from elsewhere. As mentioned above, what Training can provide is limited per category and cannot be refilled by waiting in real time, yet additional Trainings are unlocked slowly with game pression. Thus, that "elsewhere" can only be initial randomization of stats upon leader creation. For example, if an leader starts with 166 stats total, which would be very rare, yet 50 has been assigned to luck, the player will have difficulty with early game -- either a more combat oriented job path is chosen, and thus significantly reducing various incomes; or early-game combat is made difficult due to low speed; or important early-game skills cannot be learned in time due to low intelligence. In summary, upon leader creation, look for: >160 stat sum, and good speed or intelligence.
Villages cannot develop without having been visited once.
For rerolling, game progress can be reset by clearing cache and data. (Sometimes, it may be worth transferring current progress to a different device as a backup. For that, you can only transfer from iOS to iOS and Android to Android.)
You can remove the two extra hangars you start with so you can place more structures in your base that are more useful than those two.
- App Name
- Skyforce Unite!
- Version
- 2.0.8
- Size
- 44.97M
- Date
- Mar 11, 2025
- Genre
- Simulated Games
- Requirements
- Android 8.0+
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