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PARANORMASIGHT - PARANORMASIGHT unlocks paid version download

PARANORMASIGHT

1.2 Android version

Brain burning puzzle challenge games

Date:Apr 29, 2024
Version:1.2
Size:542.86M
  • PARANORMASIGHT
  • PARANORMASIGHT
  • PARANORMASIGHT
  • PARANORMASIGHT
  • PARANORMASIGHT

PARANORMALIGHT is a horror mystery adventure game developed by xeen. The game was released on Nintendo Switch, Steam, iOS, and Android platforms on March 9, 2023. This game is set in the late Showa period in Mota Ward, Tokyo, and tells the story of nine men and women who have gained the power of curses using the "resurrection magic" hidden behind the seven incredible things. The game is not only a simple horror game, but also contains many mysteries and foreshadowings, suitable for players who enjoy reasoning.

Introduction to the PARANORMASIGHT game

An ordinary office worker named Xingjia Zhangwu and his friend Fuyong Ye arrived at JinyiHori Park in the middle of the night to investigate the famous local bizarre "Seven Unbelievable Stories".

Ye told the Xing family that this strange story was related to the "resurrection secret technique", but the Xing family didn't believe it and didn't take her words to heart. As a result, he witnessed strange things happen one after another

At the same time, other people were also investigating the "Seven Incredibles of our firm".

Detective police officers investigating consecutive bizarre death incidents, female high school students attempting to uncover the truth behind their classmates' suicides, and mothers vowing to avenge their deceased sons.

Centered around the "Seven Incredibles of our institution", their goals and attempts are intertwined, leading the story step by step towards a tragic "mutual curse".

After downloading, you don't need to pay extra to play until the end.

PARANORMASIGHT clearance guide

System: A text game that drives the plot through investigation, options, and dialogue, but not in a regular PPT mode. Firstly, its scene is in the form of panoramic photos, which are said to be local real-life photos.

The investigation perspective is first person and can rotate 360 ° to view the scene (so be wary of turning around and killing)

The game graphics are in the style of old-fashioned color televisions, which have a strong sense of the times, but they are not unnecessary settings and are closely related to the plot.

The overall flowchart structure is similar to 428, but it is not exactly the same and has its own characteristics. Each route has a different character's perspective but is closely related. The behavior and choices of character A will affect whether character B's route can continue, which is also the main puzzle solving part of this game. I think there is no need for a strategy to play, and there are no anti human checkpoints (in fact, because this game is relatively cold, I can't find a strategy at all?). The puzzle solving difficulty is not high, but it is not simple to be boring. Every successful puzzle solving will leave people amazed and suddenly enlightened. There is a little part that reminds me of reaching my limits, although not much, it's still quite enjoyable.

In addition, there are popular Meta elements (which should not be considered spoilers, as they were already reflected in the game from the beginning). Although Meta is very popular now, many works used in my opinion have a bit of a vinegar dumpling feeling, but I completely don't know how to use it. I think the Meta elements used in this game are just right and can be said to fully serve the plot. Players can feel a great sense of achievement in participating in the development of the plot, and I believe everyone who finishes this game will exclaim: I truly deserve it!

Character setting: The character design is very excellent, and in my opinion, this excellence is in two aspects. Firstly, there is the art style, where each character is painted with distinctive features that are very consistent with their own personality traits. I will definitely deeply appreciate this during the gameplay.

Because it is a multi line group portrait story, each character's portrayal is very three-dimensional and has a smoky atmosphere. No character is masked, with both good and evil thoughts, and has completely different views and behaviors when facing the same dilemma. (To avoid further analysis of spoilers) Many characters have humorous and witty dialogues, with a hint of humor in the serious tone. They are never boring, and the process of clarifying key information in their lively and lively conversations is very enjoyable. You can feel the excellent ability of the screenwriter to write lines.

The facial expressions and movements of character portraits are extremely rich. It is not just a standard portrait with only hands or facial expressions changing, but a variety of postures are drawn based on actual reactions, with a lot of differences and artistic performances, which is very interesting. So there is no CG in this game, because it can be said that every screen has already played the role of CG.

PARANORMASLIGHT Game Features

◆ 360 degree panoramic background, as if truly located in Japan during the Showa period

With the strong assistance of tourism classes, local information centers, tourism associations, and trade unions in Motian District, the "360 degree panoramic background" captured with a 360 degree panoramic camera will present the most authentic street scenery.

The cursed characters engage in breathtaking psychological warfare

◆ Revealing the shocking truth with your own hands

PARANORMASIHT Experience Sharing

The urban fantasy flavor of the game is very strong. Firstly, I checked and found out that the "Seven Incredibles of our institute" is indeed a local fantasy legend. The game combines this legend to write a brand new legendary story background, with the elements of the story permeating all aspects of the plot, and the combination is quite seamless. There are also some sections similar to "pen immortals" that are particularly touching.

As mentioned earlier, the overall game is driven by the perspectives of different characters to drive the plot. In the process of following the plot, my feeling is that the screenwriter is particularly adept at throwing out key information. During the process of playing, I always feel foggy, but not completely confused. Whenever I have some guesses about certain elements in the game, the plot development will quickly respond to me, but it will immediately throw out more amazing facts to attract me to continue watching. The links are very tight, and there is no feeling of restlessness because I cannot understand the puzzle but still delay solving it. The theme of the game is "Rebirth Technique", which runs through the entire game and makes you think about the meaning of these words from the beginning. In the end, it will perfectly circle to this setting, leading you to think throughout the process. In the end, you will suddenly feel the intention of the production team, and the front and back echoes are very complete. The foreshadowing is also very detailed.

Although the game has a large amount of text, reportedly hundreds of thousands of words, due to its well-established data system, the entry content is divided into parts and can be viewed at any time during the promotion process, in which key information can be found. So I don't feel that the copy is lengthy at all, and there is a data system in place. There is no need for the character to repeatedly explain key information and settings in the conversation, but instead, you can find the content you want to understand in the review materials and then think and guess.

In addition, I really like the descriptions of character shaping and emotions inside, including the distortion caused by tragedy, the warmth behind darkness, the weaknesses created by family affection, the regret caused by friendship, the care brought by a sense of responsibility, and the protection of love. The fate of the characters on stage is closely related. Some choose to escape, some face it bravely, and some resort to any means, ultimately converging into such a thrilling story.

Some people jokingly refer to it as the "Holy Grail War" of the Showa era. While the standoff between the protagonists with different thoughts is exciting, what I prefer is the portrayal of various sentient beings in the story. They have different attitudes and emotional expressions towards life and tragedy, and many of the plots are very touching (making me cry in the middle of the night), making the character portrayal very vivid and three-dimensional.

In short, it is truly a very exciting text AVG work. It can be said that the entire process is high-energy and irresistible. If there are any shortcomings, besides the lack of dubbing, the plot is mainly driven by dialogue content. Therefore, it is inevitable that there will be large segments of dialogue that reveal information. It is necessary to carefully read the original text to understand the setting, which may be considered lengthy by some people. But because the text is very concise, I carefully read every word and sentence, so it's not a problem for me~

Another drawback is that it is too short and not satisfying! However, precisely because it is short, the completeness of this game is very high. In my opinion, in order to tell this story well, the production team made some choices about the game elements, and finally collected all the settings and foreshadowing, which was very satisfying.

Version update

Ver1.2 Update Content

·Supports Traditional Chinese and Simplified Chinese

·Update staff list

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Details
Version
1.2
Size
542.86M
Date
Apr 29, 2024