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A Brief Discussion on the Reasons for Players to Squeeze Paru in Phantom Beast Paru

Feb 02, 2024

As the question suggests, in fact, similar situations are reflected in many games. This is not a unique player phenomenon in Phantom Para.

For example, similar situations exist in games such as "The Return of Heaven and Earth", "The Dark Dungeon", and "Domino". Players often do not invest in purchasing too strong equipment or too good weapons for NPC characters such as disciples, adventurers, and slaves; And because there is no emotional investment, when these consumables die, go crazy, get sick, and other situations, not only will they not be sad or upset, but they will even kick them off and be fired directly.

And the reason for this is, firstly, from the perspectives of psychology and sociology, they are like tools that are used up and discarded, and players will not feel that they are living beings with thoughts, emotions, and souls, but only a controlled tool or plaything. It's like when a tool that people have been using for many years gets damaged, they just throw it away and buy a new one.

For damaged tools, people usually do not have much emotional attachment, and may even have the idea that it is very cost-effective to use them for a long time before they break down.

And this idea is precisely the direct result of people objectifying things, treating them only as an exchange without personality, dignity, life, thought, soul, and emotion, and lacking the process of emotional transmission and gradual emotional connection, without investing emotional, time, energy, and effort into it.

Let me tell you a secret, only with the heart can we see the essence of things, and what is truly important cannot be seen with the eyes. It is precisely because you have spent time on your flowers that they have become so important in your heart. People have forgotten this truth, but you should not forget it. What you have tamed will become your eternal responsibility. You are responsible for your flowers--- Excerpted from The Little Prince Anthony de Saint Exup é ry

For example, in "The Little Prince", the Little Prince finally understands that even though there are five thousand roses on Earth, only those roses that he has invested countless efforts, energy, and time, sincerely devoted and cared for, are unique beings and the ones that are most worthy of his cherish and nostalgia. Because when you give, you have no reservations and will not be filled with meticulous material calculations when giving emotions. You will engage in sincere emotional communication with the other person and establish emotional connections.

As stated in "The Little Prince", "It is precisely because you have spent time on your flowers that they have become so important in your heart.". This is also why people, after their beloved has passed away, may become anxious about gains and losses due to emotional disconnection, and experience negative emotions such as sadness and pain; It is also the reason why players, who have put unprecedented effort into cultivating characters in the game, experience negative psychological feelings such as loss aversion and loss feeling after dying due to the plot killing.

Because this kind of loss is too great, it can be considered an unbearable weight for life. It not only includes losses in material wealth, but also losses in all emotional and human capital investments such as time, energy, hard work, memory, and social relationships.

For example, in "Ghost Valley and Eight Wastelands", the author is willing to invest a lot of time, energy, effort, and money into their close relatives such as their children, disciples, masters, Taoist priests, and wives. For example, they will spend a lot of time helping them find breakthrough materials, spend a lot of money buying the secrets and breakthrough materials they need at the auction, give them expensive mounts and pills, help them seek revenge when they are bullied, find ways to improve their strength, be more willing to learn from them/argue/chat/invite/interact with them, take the initiative to guide them, help them mediate their grievances with others I will speak well of them in front of others, prefer them to stay in the cave to rest, be willing to help them change their appearance to make them more beautiful, hope that they can be in the same sect as me, and promote them to be true disciples/elders/grand elders when I am a high-level member of the sect.

For others, the author is not as enthusiastic, and even more indifferent. In real life, people also take great care of their children, parents, and other close relatives, willing to invest a lot of time, energy, and money in them, while being indifferent to outsiders.

In other words, the reason why people behave this way is determined by their tendency towards empathy (based on the empathy effect in psychology), the distance of relationships (based on the social relationship theory in sociology and social psychology), and the costs and costs they pay (based on the endowment effect and loss aversion theory in behavioral economics).

Therefore, only when people put in a lot of effort into a certain relationship, will they feel disgusted and lost due to the high cost of emotional sinking, and will not easily give up a relationship due to deep emotional bonds and connections. Only then will they be deeply hurt due to emotional disconnection when lost.

However, in games such as Phantom Paru, Heaven and Earth Return to Void, Dark Dungeon, and Domino, there is no such emotion based communication and design.

Secondly, from an economic perspective. In games such as Phantom Palu, Return of Heaven and Earth, Dark Dungeon, and Dominion, players' exploitation of Palu is essentially a form of discrimination in human capital investment.

In the investment theory of economics, there is a concept of "human capital investment". The so-called "human capital investment" (also known as talent capital investment, talent investment, labor capital investment) mainly focuses on the cultivation, training, education, and investment of human resources.

For example, investing in the construction of schools and universities, expanding enrollment in universities, establishing training institutions, strengthening compulsory education and vocational training, and providing careful care and education for the workforce are all examples. And it is also typical for people to educate their children. A rich, high-quality, and high-quality labor supply is one of the necessary conditions for promoting rapid economic development.

And there are also similar practices in the game. For example:

In "Ghost Valley Eight Wastelands", "Taiwu Painting Scroll", and "Taige Zhizhi Zhuan 5", players can make friends with scattered cultivators or ronin from various places, or dig corners everywhere, and then recommend or recruit themselves to help them dominate the world. During this period, players need to promote the positions of talents and provide various rewards in a timely manner to enhance their liking and loyalty to themselves.

In "Ghost Valley Eight Wastelands", "Taiwu Painting Scroll", and "Taige Zhizhi Zhuan 5", players will cultivate their disciples, relatives and friends, Taoist priests, apprentices, wives, children, fellow disciples or subordinates, teach them various skills and martial arts, help them find breakthrough materials, and improve their attributes and abilities. And this will undoubtedly consume a lot of energy, time, effort, and resources from players.

In "European Football Manager 2000" and "Create Club 2000", players will equip their players with housing, signing fees, and high bonuses and benefits in their contracts in order to transfer them.

In the "Bode's Gate Trilogy", "Elder Scrolls 5", "Fallout: New Vegas", "Ghost Valley Eight Wastelands", and "Taiwu Painting Scrolls", players will spend a lot of resources and money to purchase various items such as spell scrolls, potions, weapons, equipment, props, clothing, mounts, magical items, and accessories to enhance their strength and attributes.

In other words, from an economic perspective, investing in human capital is beneficial for improving the supply of high-quality labor.

But in some cases, people not only do not invest in human capital, but also adopt a strategy of "discrimination in human capital investment" to compress investment costs and reduce losses in human capital investment.

For example, not providing education and training to talents or labor force, not equipping them, mandatory retirement system at the age of 35, and only recruiting people under the age of 35 are all included in this category.

The reason why such discrimination in human capital investment occurs is because people have no emotions towards others, purely treating them as a tool, and the demographic dividend is too abundant. Therefore, others will start from a selfish perspective and maximize their own benefits.

This is also true in games. When players have no emotional attachment to NPCs in the game and there are abundant human resources in the game, they will also desperately exploit NPCs and not invest in any human capital. For example:

Moonlight: I have been observing you for a long time, and I am somewhat disappointed with you. Entering this camp, it is not enough to do things well. You need to have the ability to think systematically. What is the value of what you have done? Have you established barriers and formed core competitiveness? What is the difference between what you do and other Parus? Why are you doing it? Can't other Parus do it? Is it worth the two minutes you spent soaking in hot springs and eating these two berries? You need to have your own judgment, you don't just do what I say! The current young Paru is just too young, and if the workload is a little too heavy, they will become depressed and sick. If you don't do it well, Paru will do it. If you don't do it well, your abilities will be optimized. When I recruited you, in order to help you solve other problems that Paru couldn't solve, you need to prove where your value lies! You don't have a sense of urgency, you go to bed as soon as it's time, someone else's new intern Palu works all night mining. You are different from him. He is a quasi divine beast with a level 4 mining ability. You can be opened at any time. I have high expectations for you and have always regarded you as the backbone of the camp. However, I hope you can make progress and not be easily depressed or lazy. Only with pressure can you have motivation-- Excerpted from STEAM positive review of Phantom Para

Devil. lin1. The most abundant thing in the Paru continent is Paru, and what you don't do is Paru-- Excerpted from STEAM positive review of Phantom Para

In Diablo Dungeon, due to the extremely rich demographic dividend of the game, players can hire novice adventurers at any time, use them as consumables to fight dungeons, and accumulate resources. Due to discrimination in human capital investment, players will not invest too much money to purchase equipment and have almost no emotional attachment to them. Therefore, even if they die or go crazy, players will not suffer any losses, let alone be sad or upset. Not only that, but also after they return to the town and obtain the materials they have explored and collected, they can kick the crazy NPC out.

In Dominica, players can purchase a large number of slaves and train them to become gladiators to participate in arena battles, in order to earn money. The most effective strategy is to discriminate through human capital investment, only purchasing the most basic equipment and weapons for slaves, and using them as consumables to crazily exploit them. And once a player chooses to equip several elite gladiators with the strongest weapons and equipment, the result is usually likely to be bankruptcy and bankruptcy.

In "Heaven and Earth Return to Void", due to the continuous recruitment of disciples, players will not spend too much time and energy on disciples that are not worth cultivating, and will even abandon them as useless shoes after they lose their value.

The same goes for Phantom Paru. Players will desperately exploit Paru, even leading to the phenomenon of "Paru is the most indispensable part of the Paru continent, and if you don't do it, there will be Paru to do it".

In summary, from the perspectives of economics, psychology, and sociology, firstly, when the demographic dividend in the game is extremely abundant, with inexhaustible human and mineral resources, it will make labor cheap. Secondly, when players do not engage in the aforementioned "emotional investment", they will not have too much emotional attachment to the NPC, let alone emotional anxiety and grief when their emotions are disconnected.

After meeting the above two basic conditions, players will adopt a human capital investment discrimination strategy against NPCs, not investing too much in human capital, but using them as consumables to squeeze the surplus value of labor, thereby reducing the cost of human capital investment and obtaining maximum returns.

For example, players will not purchase valuable weapons and equipment, prepare additional props and consumables for them, equip them with valuable mounts and vehicles, do not provide training, do not want them to participate in battles to gain experience, do not invest in their education and training, and will not spend too much resources on treating their illnesses and injuries.

On the contrary, when at least one condition is not met, players will make significant economic and emotional investments in the relevant NPCs, just like in Ghost Valley Eight Wastelands, in order to obtain future returns on economic and emotional human capital investment.

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